Because of the unexpected success of Stranded, Peter Schauß started work on the sequel Stranded II in late 2003. Development entered public alpha stage in December 2005. But still, the release of the final version didn't happen until June 2007. He supplied an additional update in 2008, but then development on Stranded II was abandoned in favor of work on Counter-Strike 2D. After some time, the source code of Stranded II was released under the GNU General Public License, but some days later, Peter Schauß changed the license of the source code to Creative Commons CC-BY-NC-SA.
In comparison to its precursor, Stranded II features improved graphics and more items, tools and weapons. Also, Stranded II now has a campaign with a story spanning over a travel to several islands. The fundamental gameplay principles remained the same.
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- CPU 600 Mhz
- RAM 128MB
- VGA 128mb Video Memory, capable of Shader Model 1.1
- DX 9.0c or Greater
- OS Windows Xp, Vista, 7
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